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p. 373-382
Videogames can be ideal learning tools for special education since they provide training skills, promote independence, and increase and improve students' concentration and attention; in addition, new knowledge can be easily acquired and exercises carried out successfully. Our work focuses on designing personalized games that can be adapted to each user's cognitive level and characteristics, and that can evolve with the user according to his/her progress. The use of adaptation techniques in software development process includes user analysis in the early development stages in order to get a better personalization for each potential game user. We therefore propose different personalization levels, each one at a different development process phase.
José Luis Gonzalez, Ma José Rodriguez, Marcelino Cabrera and Francisco L. Gutierrez, « Evolutionary Videogames for Personalized Special Education », CASYS, 20 | 2008, 373-382.
José Luis Gonzalez, Ma José Rodriguez, Marcelino Cabrera and Francisco L. Gutierrez, « Evolutionary Videogames for Personalized Special Education », CASYS [Online], 20 | 2008, Online since 03 September 2024, connection on 27 December 2024. URL : http://popups.uliege.be/3041-539x/index.php?id=2964
Dpt. Software Engineering. University of Granada. Spain
Dpt. Software Engineering. University of Granada. Spain.
Dpt. Software Engineering. University of Granada. Spain.
Dpt. Software Engineering. University of Granada. Spain.