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Evolutionary Videogames for Personalized Special Education

p. 373-382

Abstract

Videogames can be ideal learning tools for special education since they provide training skills, promote independence, and increase and improve students' concentration and attention; in addition, new knowledge can be easily acquired and exercises carried out successfully. Our work focuses on designing personalized games that can be adapted to each user's cognitive level and characteristics, and that can evolve with the user according to his/her progress. The use of adaptation techniques in software development process includes user analysis in the early development stages in order to get a better personalization for each potential game user. We therefore propose different personalization levels, each one at a different development process phase.

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References

Bibliographical reference

José Luis Gonzalez, Ma José Rodriguez, Marcelino Cabrera and Francisco L. Gutierrez, « Evolutionary Videogames for Personalized Special Education », CASYS, 20 | 2008, 373-382.

Electronic reference

José Luis Gonzalez, Ma José Rodriguez, Marcelino Cabrera and Francisco L. Gutierrez, « Evolutionary Videogames for Personalized Special Education », CASYS [Online], 20 | 2008, Online since 03 September 2024, connection on 27 December 2024. URL : http://popups.uliege.be/3041-539x/index.php?id=2964

Authors

José Luis Gonzalez

Dpt. Software Engineering. University of Granada. Spain

Ma José Rodriguez

Dpt. Software Engineering. University of Granada. Spain.

Marcelino Cabrera

Dpt. Software Engineering. University of Granada. Spain.

Francisco L. Gutierrez

Dpt. Software Engineering. University of Granada. Spain.

Copyright

CC BY-SA 4.0 Deed